Project : alcove
Section: New Results
Collision between deformable objects
This work (presented in [24]) is mainly focused on collision handling between virtual objects that can be deformed and cut. The collision model is based on the tetrahedral volumetric representation.
This representation allow us to efficiently compute a distance map using an original algorithm derived from Fast Marching method. Once the object is deformed, the update process of the distance map can be done in an interactive time. From this distance map an edge-based penalty response is deduced to prevent further objects penetration.