Bibliography
Major publications by the team in recent years
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- J. Grosjean, S. Coquillart.
Command & Control Cube: a Shortcut Paradigm for Virtual Environments, in: IPT-EGVE'2001, ACM SIGGRAPH, May 2001. - [2]
- A. Lécuyer, S. Coquillart, A. Kheddar, P. Richard, P. Coiffet.
Pseudo-Haptic Feedback: Can Isometric Input Devices Simulate Force Feedback ?, in: IEEE Virtual Reality 2000, New Brunswick, NJ, USA, IEEE, March 2000. - [3]
- M. Ortega, S. Redon, S. Coquillart.
A Six Degree-of-Freedom God-Object Method for Haptic Display of Rigid Bodies, in: IEEE Virtual Reality 2006, USA, Second Best Paper Award, 2006. - [4]
- A. Paljic, J.-M. Burkhardt, S. Coquillart.
A Study of Distance of Manipulation on the Responsive Workbench, in: IPT'2002 Symposium (Immersive Projection Technology), Orlando, 2002. - [5]
- A. Paljic, S. Coquillart.
A passive stringed force feedback system for immersive environments, in: EuroHaptics 2004, Germany, 2004. - [6]
- S. Redon, A. Kheddar, S. Coquillart.
CONTACT: Arbitrary in-between Motions for Continuous Collision Detection, in: IEEE ROMAN'2001, September 2001. - [7]
- N. Tarrin, S. Coquillart, S. Hasegawa, L. Bouguila, M. Sato.
The Stringed Haptic Workbench: a New Haptic Workbench Solution, in: EUROGRAPHICS'2003, Granada, Spain, EUROGRAPHICS, September 2003.
Publications of the year
Books and Monographs
- [8]
- J. Burkhardt, S. Coquillart.
v. =. 2. p. =. Ecole des Mines de Paris. Y. =. 2006. Ph. Fuchs and G. Moreau (editor), Le Traité de la Réalité Virtuelle L'Interfaçage, l'Immersion et l'Interaction en Environnement Virtuel, Ecole des Mines de Paris, 2006, vol. 2.
Articles in refereed journals and book chapters
- [9]
- S. Redon, M. C. Lin.
A Fast Method for Local Penetration Depth Computation", in: Journal of Graphics Tools, 2006, vol. 38, no 2, p. 37-50. - [10]
- S. Redon, M. C. Lin.
An Efficient, Error-Bounded Approximation Algorithm for Simulating Quasi-Statics of Complex Linkages", in: Computer-Aided Design, 2006, no 38, p. 300-314.
Publications in Conferences and Workshops
- [11]
- R. Gayle, S. Redon, A. Sud, M. C. Lin, D. Manocha.
Efficient Motion Planning of Highly Articulated Chains using Physics-based Sampling, in: Proceedings of IEEE International Conference on Robotics and Automation, To appear, 2007. - [12]
- M. Kim, S. Redon, Y. J. Kim.
A Continuous Collision Detection Algorithm for Adaptive Articulated-Body Dynamics Simulation, in: Proceedings of Korea-Israel Bi-National Conference on Geometric Modeling and Computer Graphics, To appear, 2007. - [13]
- S. Morin, S. Redon.
A Force-Feedback Algorithm for Adaptive Articulated-Body Dynamics Simulation, in: Proceedings of IEEE International Conference on Robotics and Automation, To appear, 2007. - [14]
- M. Ortega, S. Redon, S. Coquillart.
A Six Degree-of-Freedom God-Object Method for Haptic Display of Rigid Bodies, in: IEEE Virtual Reality 2006, USA, Second Best Paper Award, 2006.
References in notes
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- D. Bowman, E. Fruijff, J. LaViolla, I. Poupyrev.
3D User Interfaces Theory and Practice, Addison Wesley, 2004. - [16]
- S. Coquillart.
Environnements virtuels à base de projections sur grands écrans, in: GT-RV'98, 1998. - [17]
- S. Coquillart, J. Grosjean, A. Lécuyer.
Interaction et systèmes haptiques, Technical report, Séminaire INRIA "Environnements virtuels à base de projections sur grands écrans", 2000. - [18]
- S. Coquillart, G. Wesche.
Interaction Techniques and Applications on the Workbench, Technical report, Séminaire INRIA "Environnements virtuels à base de projections sur grands écrans", 2000. - [19]
- C. Cruz-Neira, D. Sandin, T. DeFanti.
Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE, in: Computer Graphics (SIGGRAPH Proceedings), August 1993, p. 135-142. - [20]
- W. Krüger, C. Bohn, B. Fröhlich, H. Schüth, W. Strauss, G. Wesche.
The Responsive Workbench: A Virtual Work Environment, in: IEEE Computer, July 1995, p. 42-48. - [21]
- W. Krüger, B. Fröhlich.
The Responsive Workbench, in: IEEE Computer Graphics and Applications, May 1994, p. 12-15. - [22]
- A. Lécuyer, J.-M. Burkhardt, S. Coquillart, P. Coiffet.
"Boundary of Illusion": an Experiment of Sensory Integration with a Pseudo-Haptic System, in: IEEE VR'2001, Japan, March 2001. - [23]
- A. Lécuyer, S. Coquillart, A. Kheddar, P. Richard, P. Coiffet.
Pseudo-Haptic Feedback: Can Isometric Input Devices Simulate Force Feedback ?, in: IEEE Virtual Reality 2000, New Brunswick, NJ, USA, IEEE, March 2000. - [24]
- M. Ortega, S. Coquillart.
Prop-Based Haptic Interaction with Co-Location and Immersion: an Automotive Application, in: Have 2005, Canada, 2005. - [25]
- S. Redon, Y. J. Kim, M. C. Lin, D. Manocha.
Fast Continuous Collision Detection for Articulated Models, in: Proceedings of ACM Symposium on Solid Modeling and Applications, 2004. - [26]
- S. Redon.
Continuous Collision Detection for Complex Articulated Bodies Using Taylor Models, Submitted for publication. - [27]
- N. Tarrin, S. Coquillart, S. Hasegawa, L. Bouguila, M. Sato.
The Stringed Haptic Workbench: a New Haptic Workbench Solution, in: EUROGRAPHICS'2003, Granada, Spain, EUROGRAPHICS, September 2003. - [28]
- C. B. Zilles, J. K. Salisbury.
A constraint-based god-object method for haptic display, in: International Conference on Intelligent Robots and Systems, 1995.