Team i3D

Members
Overall Objectives
Scientific Foundations
Application Domains
Software
New Results
Contracts and Grants with Industry
Dissemination
Bibliography

Inria / Raweb 2006
Team: i3D

Bibliography

Major publications by the team in recent years

[1]
J. Grosjean, S. Coquillart.
Command & Control Cube: a Shortcut Paradigm for Virtual Environments, in: IPT-EGVE'2001, ACM SIGGRAPH, May 2001.
[2]
A. Lécuyer, S. Coquillart, A. Kheddar, P. Richard, P. Coiffet.
Pseudo-Haptic Feedback: Can Isometric Input Devices Simulate Force Feedback ?, in: IEEE Virtual Reality 2000, New Brunswick, NJ, USA, IEEE, March 2000.
[3]
M. Ortega, S. Redon, S. Coquillart.
A Six Degree-of-Freedom God-Object Method for Haptic Display of Rigid Bodies, in: IEEE Virtual Reality 2006, USA, Second Best Paper Award, 2006.
[4]
A. Paljic, J.-M. Burkhardt, S. Coquillart.
A Study of Distance of Manipulation on the Responsive Workbench, in: IPT'2002 Symposium (Immersive Projection Technology), Orlando, 2002.
[5]
A. Paljic, S. Coquillart.
A passive stringed force feedback system for immersive environments, in: EuroHaptics 2004, Germany, 2004.
[6]
S. Redon, A. Kheddar, S. Coquillart.
CONTACT: Arbitrary in-between Motions for Continuous Collision Detection, in: IEEE ROMAN'2001, September 2001.
[7]
N. Tarrin, S. Coquillart, S. Hasegawa, L. Bouguila, M. Sato.
The Stringed Haptic Workbench: a New Haptic Workbench Solution, in: EUROGRAPHICS'2003, Granada, Spain, EUROGRAPHICS, September 2003.

Publications of the year

Books and Monographs

[8]
J. Burkhardt, S. Coquillart.
v. =. 2. p. =. Ecole des Mines de Paris. Y. =. 2006. Ph. Fuchs and G. Moreau (editor), Le Traité de la Réalité Virtuelle – L'Interfaçage, l'Immersion et l'Interaction en Environnement Virtuel, Ecole des Mines de Paris, 2006, vol. 2.

Articles in refereed journals and book chapters

[9]
S. Redon, M. C. Lin.
A Fast Method for Local Penetration Depth Computation", in: Journal of Graphics Tools, 2006, vol. 38, no 2, p. 37-50.
[10]
S. Redon, M. C. Lin.
An Efficient, Error-Bounded Approximation Algorithm for Simulating Quasi-Statics of Complex Linkages", in: Computer-Aided Design, 2006, no 38, p. 300-314.

Publications in Conferences and Workshops

[11]
R. Gayle, S. Redon, A. Sud, M. C. Lin, D. Manocha.
Efficient Motion Planning of Highly Articulated Chains using Physics-based Sampling, in: Proceedings of IEEE International Conference on Robotics and Automation, To appear, 2007.
[12]
M. Kim, S. Redon, Y. J. Kim.
A Continuous Collision Detection Algorithm for Adaptive Articulated-Body Dynamics Simulation, in: Proceedings of Korea-Israel Bi-National Conference on Geometric Modeling and Computer Graphics, To appear, 2007.
[13]
S. Morin, S. Redon.
A Force-Feedback Algorithm for Adaptive Articulated-Body Dynamics Simulation, in: Proceedings of IEEE International Conference on Robotics and Automation, To appear, 2007.
[14]
M. Ortega, S. Redon, S. Coquillart.
A Six Degree-of-Freedom God-Object Method for Haptic Display of Rigid Bodies, in: IEEE Virtual Reality 2006, USA, Second Best Paper Award, 2006.

References in notes

[15]
D. Bowman, E. Fruijff, J. LaViolla, I. Poupyrev.
3D User Interfaces Theory and Practice, Addison Wesley, 2004.
[16]
S. Coquillart.
Environnements virtuels à base de projections sur grands écrans, in: GT-RV'98, 1998.
[17]
S. Coquillart, J. Grosjean, A. Lécuyer.
Interaction et systèmes haptiques, Technical report, Séminaire INRIA "Environnements virtuels à base de projections sur grands écrans", 2000.
[18]
S. Coquillart, G. Wesche.
Interaction Techniques and Applications on the Workbench, Technical report, Séminaire INRIA "Environnements virtuels à base de projections sur grands écrans", 2000.
[19]
C. Cruz-Neira, D. Sandin, T. DeFanti.
Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE, in: Computer Graphics (SIGGRAPH Proceedings), August 1993, p. 135-142.
[20]
W. Krüger, C. Bohn, B. Fröhlich, H. Schüth, W. Strauss, G. Wesche.
The Responsive Workbench: A Virtual Work Environment, in: IEEE Computer, July 1995, p. 42-48.
[21]
W. Krüger, B. Fröhlich.
The Responsive Workbench, in: IEEE Computer Graphics and Applications, May 1994, p. 12-15.
[22]
A. Lécuyer, J.-M. Burkhardt, S. Coquillart, P. Coiffet.
"Boundary of Illusion": an Experiment of Sensory Integration with a Pseudo-Haptic System, in: IEEE VR'2001, Japan, March 2001.
[23]
A. Lécuyer, S. Coquillart, A. Kheddar, P. Richard, P. Coiffet.
Pseudo-Haptic Feedback: Can Isometric Input Devices Simulate Force Feedback ?, in: IEEE Virtual Reality 2000, New Brunswick, NJ, USA, IEEE, March 2000.
[24]
M. Ortega, S. Coquillart.
Prop-Based Haptic Interaction with Co-Location and Immersion: an Automotive Application, in: Have 2005, Canada, 2005.
[25]
S. Redon, Y. J. Kim, M. C. Lin, D. Manocha.
Fast Continuous Collision Detection for Articulated Models, in: Proceedings of ACM Symposium on Solid Modeling and Applications, 2004.
[26]
S. Redon.
Continuous Collision Detection for Complex Articulated Bodies Using Taylor Models, Submitted for publication.
[27]
N. Tarrin, S. Coquillart, S. Hasegawa, L. Bouguila, M. Sato.
The Stringed Haptic Workbench: a New Haptic Workbench Solution, in: EUROGRAPHICS'2003, Granada, Spain, EUROGRAPHICS, September 2003.
[28]
C. B. Zilles, J. K. Salisbury.
A constraint-based god-object method for haptic display, in: International Conference on Intelligent Robots and Systems, 1995.

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